Friday, October 30, 2009

UI Blueprint

What better way to pass the time during a boring meeting? So I sketched up what I'm thinking of doing for my fresh UI which I will setup this weekend.

Yeah I know I'm a talented artist innit! Why on earth do I work in IT? Who can say.


And there it is. Only took me a few minutes too! Amazing, I know.

I'm aware that all this probably only makes sense to me at this point, so here is a bit of a description of each UI element, starting top left and working my way clockwise around the screen.

Naturally posts shall be forthcoming with actual screen shots of the actual UI when I actually set it up.... Maybe I'll even include links to each addon, but tbh that sounds like hard work right now.

OK top left. Iz map. iz good. I totally dont need a map front and center as it is in spartanUI, and that space can be used for useful information instead. As for a map mod, Sexymap is win. Especially the ability to hide all your minimap icons until you mouse over the minimap.

Top center - some kind of cooldown timers will go here. Undecided as to which mod to use for this so far.

Top center also will be the spot for stealable buffs. There is a groovy mod called mage nuggets that does a bunch of useful mage things including tell you when and what buffs you can steal from your target. I like this.

Top right is Satrina Buff Frames. Stick with what you know imo.

Below that on the right is where I'll configure DBM to put it's little timer gizmos.

Bottom right will have omen and recount for PVE, and gladius for arena, and probably nothing much for battlegrounds.

Bottom bottom right is sort of up for grabs, but I think a small chat box dedicated to the combat log would go alright here. Thanks to Tunas for giving me the idea of multiple chat boxes with different content years ago. Definitely going to find a link to that post of his and put it here, sorry Tuan I'm just being lazy today. (ok maybe not so lazy, that was actually really simple)

Moving across to the center bottom, here I will have a couple of rows of buttons courtesy of bartender 4, and I think I'll get fancy with button facade to make it all look fancypants.

Above the action bars I will have some unit frames and cast bars. Pitbull and Quartz are used here, once you get used to them playing without them is just annoying.

Player and pet on the left side, target and target's target on the right side. I will have a big dirty target's castbar above my own, as seeing what your enemy is doing when you can't see your enemy is totally helpful and necessary if you are going to counterspell at the right time.

Finally between my feet and my target castbar seems like a good spot for those scrolling combat text notifications. (which I really need to filter, at the moment its just a stream of spam that I mostly ignore)

Ok... bottom left, standard chat window. Chatmod and WIM are essential once you get used to having them around.

Above that, against the left side of the screen is where party and raid frames traditionally live, and I think I'll probably stick with grid here. I have to say that since last patch grid has been a bit buggy and as a mage in arena I think I need something that shows me who everybody in the party is targeting.

Ok so now in the middle of my screen there will be scrolling combat texts. I like to get the numbers out of the way so I have the heals left and damage right, and I use the spam protection feature so there isn't tooo much going on. Maybe I'll use the blizzard damage numbers above the enemy's head, mainly because it't fun to see all that going on when you AoE... but further testing will tell.

In the middle at the top I will put Doom's Cooldown Pulse thingo. It basically flashes an icon of a spell when that spell comes off cooldown. Easier than looking at your action bars all the time or your cooldown counters.

Finally above my head and around my avatar will go various power auras so I know when I have umm powerful auras active. Good for arcane power and stuff like that.

Oh yes, titan bar at the bottom as well, although I'm considering alternative ways to display this info (gold, system performance, lag, location, bagspace, time, blablabla)

And then.... Then I'm going to redo all my bindings... and then learn them again O.o I just did a quick count and I have about 14 keys I can hit without thinking or using a modifier like shift or alt. That is plenty for a DK but just doesn't cut it as a mage.

Going to have to either use modifiers or get used to stretching my fingers a bit further to access more keys, but I don't really like that idea, as i'm more likely to hit the wrong thing, or worse still, put my fingers back on the keyboard in the wrong spot, and then ill hit all the wrong things until I figure that out.

Something to keep me busy I guess.

edit: Just had an idea. Perhaps I switch the location of the action bars with the player / target unit frames and cast bars?

Oh and I forgot to mention OmniCC is totally worth having, and as such I will be havening it!

2 comments:

Corey Hunt said...

http://tinypic.com/m/4rvlhl/2

Mine. Similar :)

Valrot said...

Wow! it's great to know I am not the only one who does this when I am bored!